For the
top texture, I added in the color channel with 2 extra layers, the first one is
an alpha which is going to show the layer below. That alpha layer is
"metal_logo" which is going to add the logo to the top-right of the gun.
All the texts on the gun were created like this. An alpha for
text and a gradient layer under it. This allows me to change the hue and intensity of the text in
real time in Fprime. I also added the same map in the bump channel, as "additive".
metal1.jpg and metal2.jpg are textures I made especially for that gun, created
from a photo of the real gun itself and the bb gun one I have. Here is the gun textured by itself.
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