Terminator 2
hey guys
heres my lastest work i did for the Stan Winston Challenge over at Cgtalk. used Zbrush for most of it except the gun and zippers and bullets. hope you guys like it. thanx
Wip thread:
http://forums.cgsociety.org/showthr...?f=208&t=666209
Links to hirez images:
http://farazmobin.com/hmc16/finalhigh.jpg
http://farazmobin.com/hmc16/beautyhigh.jpg
![final]()
![beauty1]()
![beauty2]()
![beauty3]()
![ortho1]()
![ortho2]()
![bodywipnew]()
![wire]()
Method:
used Zbrush and 3dsmax 9
Turntable links:
Youtube:
http://in.youtube.com/watch?v=pnlxFy2JT3A
Quicktime Version(High)
4mb appox-
http://farazmobin.com/hmc16/t2-faraz.mov
heres my lastest work i did for the Stan Winston Challenge over at Cgtalk. used Zbrush for most of it except the gun and zippers and bullets. hope you guys like it. thanx
Wip thread:
http://forums.cgsociety.org/showthr...?f=208&t=666209
Links to hirez images:
http://farazmobin.com/hmc16/finalhigh.jpg
http://farazmobin.com/hmc16/beautyhigh.jpg
Method:
used Zbrush and 3dsmax 9
Turntable links:
Youtube:
http://in.youtube.com/watch?v=pnlxFy2JT3A
Quicktime Version(High)
4mb appox-
http://farazmobin.com/hmc16/t2-faraz.mov
omg ...thanx for the top row and for comments guys.i was just going to post some more renders showing my wor better but this is just great
.
...i couldnt make better renders cos i had very little time left for the deadline and i read that shading and rendering is not going to be a judging factor but the actual modeling its self is
heres some renders of MrArnold him self. ill keep updating this thread with more renders..thanx again guys
![zbthumb3]()
![bodywipnew]()

...i couldnt make better renders cos i had very little time left for the deadline and i read that shading and rendering is not going to be a judging factor but the actual modeling its self is
heres some renders of MrArnold him self. ill keep updating this thread with more renders..thanx again guys
__________________
thanx guys .im really happy that you guys liked it...
Alex ..thanx man .its really great to get your words.avatarsw...thanx guys.Buckie..those lines really make me happy .nickz,Bryan Wynia,Lucky_1,khalavi,KrakenCMT,jafarcrystal,Trax. .thanx guys
hey Hasnz..thanx man.i had made some really basic steps that i used for the jacket and the hair for my thread on cgtalk.so here you go ill post em here too. hope these are helpful
hey Antropus.thanx buddy here you go..
![bodywire1]()
![bodywire2]()
![constructJACKET]()
JACKET:
1. Made a lowpoly model of the jacket around the bodybase mesh in 3dsmax and exported it zbrush
2. Subdivide the mesh and started fixing the proportion of certian things like flaps,collars etc.
3. Adding all the pockets, zipper borders and stitch lines. NO FOLD or WRINKLES ADDED YET.
4. Adding Folds STARTING FORM LOWER SUBDIVS and then going a level up as this defines the base for each subdiv level.Using diff Ref images for each part of the jacket (collars,armpit,back,elbow). the final wrinkles and small folds can be added in the final subdiv level after its starting to look good.
at this point you can add the zippers and belts ie imported form max9 or maya ,,or you can do this in the final posing step.i did it before the posing
5. Posing the jacket using Tranposmaster Plugin on zbrushcentral, helps you pose multiple subtools together . some time it doesnt work or crashes,this is mainly due to errors like
a. the lowest subdiv is really high or there are no lower subdiv's
b. the low subdiv is extracted form another subtool and has uneven borders(will explain in the Hair Part)
c. mesh containing Triangles
d. some times even renaiming the subtool fixes this .
hope this has been helpful to some.will post the Hair part soon too.thanx
http://farazmobin.com/hmc16/constructhair.jpg
HAIR:
1. Usually we can make a seperate mesh for the hair, but i extract out a mesh form the head as this will match closest to his head
2. Mask the surface of the head from where the hair is going to grow out.nothing accurate just a simple mask is ok
3. Now we Extract the masked area as a seperate mesh.its upto you at what subdivision you want to extract it.but its always better to extract it at a lower subdiv with evenborders if its going to be posed. i didnt do this and suffered this time![]()
4. Using Move(Tweak) Brush ,pull out hair strands and spikes, go to a higer subdiv and keep pulling.using ATL+this bursh pulls out polygons perpendicular to the surface.also used the standard brush to give more shape and flow to the hair.
5. Posing the hair along with the body using Tranposmaster Plugin on zbrushcentral, helps you pose multiple subtools together . when extracting the low subdiv hair mask always remenber to extract with even borders as in the image below
http://farazmobin.com/hmc16/evenborder.jpg
i really dont know why this happens.i think its cos if we go lower subdivs in unevenborders ...the sticking out polygon seem to dissapear. this is not the case in even borders.
These steps might not be the best tutorial in all cases as you gota deal with everysituation in a diff way, but i found these to be the best at that moment.
hope these were helpfull. thanx
Alex ..thanx man .its really great to get your words.avatarsw...thanx guys.Buckie..those lines really make me happy .nickz,Bryan Wynia,Lucky_1,khalavi,KrakenCMT,jafarcrystal,Trax. .thanx guys
hey Hasnz..thanx man.i had made some really basic steps that i used for the jacket and the hair for my thread on cgtalk.so here you go ill post em here too. hope these are helpful
hey Antropus.thanx buddy here you go..
JACKET:
1. Made a lowpoly model of the jacket around the bodybase mesh in 3dsmax and exported it zbrush
2. Subdivide the mesh and started fixing the proportion of certian things like flaps,collars etc.
3. Adding all the pockets, zipper borders and stitch lines. NO FOLD or WRINKLES ADDED YET.
4. Adding Folds STARTING FORM LOWER SUBDIVS and then going a level up as this defines the base for each subdiv level.Using diff Ref images for each part of the jacket (collars,armpit,back,elbow). the final wrinkles and small folds can be added in the final subdiv level after its starting to look good.
at this point you can add the zippers and belts ie imported form max9 or maya ,,or you can do this in the final posing step.i did it before the posing
5. Posing the jacket using Tranposmaster Plugin on zbrushcentral, helps you pose multiple subtools together . some time it doesnt work or crashes,this is mainly due to errors like
a. the lowest subdiv is really high or there are no lower subdiv's
b. the low subdiv is extracted form another subtool and has uneven borders(will explain in the Hair Part)
c. mesh containing Triangles
d. some times even renaiming the subtool fixes this .
hope this has been helpful to some.will post the Hair part soon too.thanx
http://farazmobin.com/hmc16/constructhair.jpg
HAIR:
1. Usually we can make a seperate mesh for the hair, but i extract out a mesh form the head as this will match closest to his head
2. Mask the surface of the head from where the hair is going to grow out.nothing accurate just a simple mask is ok
3. Now we Extract the masked area as a seperate mesh.its upto you at what subdivision you want to extract it.but its always better to extract it at a lower subdiv with evenborders if its going to be posed. i didnt do this and suffered this time

4. Using Move(Tweak) Brush ,pull out hair strands and spikes, go to a higer subdiv and keep pulling.using ATL+this bursh pulls out polygons perpendicular to the surface.also used the standard brush to give more shape and flow to the hair.
5. Posing the hair along with the body using Tranposmaster Plugin on zbrushcentral, helps you pose multiple subtools together . when extracting the low subdiv hair mask always remenber to extract with even borders as in the image below
http://farazmobin.com/hmc16/evenborder.jpg
i really dont know why this happens.i think its cos if we go lower subdivs in unevenborders ...the sticking out polygon seem to dissapear. this is not the case in even borders.
These steps might not be the best tutorial in all cases as you gota deal with everysituation in a diff way, but i found these to be the best at that moment.
hope these were helpfull. thanx
__________________